[Public Release] Version 0.8.11



Hello everyone, Corintio here!

Today is finally the day that we will patch what was supposed to be a Hotfix for the save/load bugs, but since we changed version numbers it caused so many trouble that at the end, the patch notes will be smaller than all that we have done during the month and patching to our patrons. But before we jump on the changelog, let's just talk about the plan for next month:

  • Review on the combat, leveling and skill system
  • A Safe Haven, a house where Kalyskah will be allowed to sleep to pass the time
  • We are adding physics to the character's breasts and improving the shape of her body a little bit.
  • We might introduce some face presets for you to play around on character customization (Like.. I don't know about you, but there are days that I'd like to add elven ears to Kaly!)
  • The first quest\profession with some erotic content entwined on the story.
  • And talking about the story: More answers to Kaly's past.
  • Who knows what else? =)

Those are what we will be working and patching for the patrons during the month of December, but since the last week and a half of the year simply doesn't exist because everyone travels or go see their families, etc, the progress might get a little slower on these last days, pushing the public demo to January. So version 0.8.11 might be last public patch of the year, now we will move on to work on things that will demand a lot of time and tests to finish. Hopefully, as you might notice by the leap the game had from version 0.7 to 0.8, we will be able to sit down and say that we will have something to be proud of!

So now to the changelog:

Version 0.8.11 - 27/11/2019

 Fixes

  • Consuming multiple rodents fix
  • Fixed the door on Merishya’s quest at the dungeon
  • Characters close their eyes when they sleep
  • Fixed inventory on new games
  • Fixed load problems related to level, character position, etc
  • The player is no longer locked on dialogue when the blacksmith or the nurse are saying dismissive lines
  • Fixed Kalyskah's eyes being red by default on the character customisation. In the game, her eyes only get red when she is thirsty. So the red eyes on the customisation screen are on a slider at the lower centre of the screen. For some reason, it was starting red and only turning blue or whatever colour the player chooses, if the player moved that slider. Now it's working as intended: It starts on the chosen 'human-form' colour and goes red if you change the value on the slider.

Enhancements

  • Updated Unreal Engine version to 4.23
  • Improved NPC’s locomotion and made male and female characters have a different idle animation
  • Improved walking animations and speed during dialogue
  • Level Design: Replaced roof and window pieces, new walls and foliage
  • Improved evasion animations
  • Level Design: Some houses now have different wall colour, which will make the city less dull
  •  Rolling dice system is now easier when you are playing on easy mode 
  • We have set DirectX 12 as default on the game. This should prevent crashes when you change the game resolution.
  • Level Design: Improvements on foliage shaders and LOD, which might improve performance
  • Level Design: Reduced some texture resolutions from 4k to 2k or 1k to improve performance

Features 

  • Sex with female characters are now are supported by the “Toysystem”
  • New Female\Female animations (New embrace animation with kissing and two spank interactions)
  • New NPCs for the world
  • New opening cutscene, you can press ESC or P to open the pause menu and skip them in case you don’t want to see the whole thing (Skipping is now possible on the bandit’s cutscene at the open world as well)
  •  We have added support top, Nvidia Ansel… weirdly enough, some people are able to use it only when GeForce experience is not installed though. But that’s a Unreal\Nvidea bug, so it’s beyond our reach to fix it oO’ 

Known issues 

  • If you are falling while you press the interaction button to talk with James on the open world, Kalyskah will slide down weirdly.
  • Sometimes if you get defeated by one of the two bandits you need to kill to proceed on the quest, one of them might disappear. This seems to be a problem with collisions on the ground since they only disappear if you die in certain places.
  • We could not replicate the problem that some people reported that makes you unable to talk with Jessie a second time.
  • If you skip some dialogues too fast, the character might spam transition animation that might look off..... But well, if you are skipping is probably because you are more focused on the text than on the characters, so this might not be an issue for you.

I'm adding here some saved games that will enable you to skip right to the open world in case you managed to defeat the boss but lost all your progress because of the bug we had on the last version. Add them on the folder in case you want it C:\Users\[YOU_USERNAME]\AppData\Local\Kalyskah_RPG\Saved\SaveGames


Download

If you are not a patron, you can download the public demo by following this link. But we recommend you to get it through the itch app since it will auto-update the game when you have a new version to download.

Follow these instructions if you are a patron:

  • First, you need to create an account on itch.io.
  • VAMPIRE (Version 0.8): Link your account here, and download the game here
  • NEONATE (Version 0.8): Link your account here, and download the game here
  • ROYAL BLOOD (Testing 0.8): Link your account here, and download the game here.


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Files

Kalyskah-Windows64x -directx12 14 GB
Version 0.8.11 Nov 28, 2019

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