Kalyskah version 0.13 public release! (Revamped combat stamina and new quest!)



Hello everyone, Corintio here!

Today we are releasing the latest version of the game to the public! It has a new quest and several improvements on the combat and general feeling of the game. Also better vegetation and open world! Since this patch is going public after a while, I decided to make a condensed changelog that lists everything we've been adding ever since the last public demo. So here it is:

Version 0.13 to 0.13.4 changelog:

Improved Combat:


New Quest


Backend:

  • There is a variable on the save\load now that will be called "is dead", and will be more consistent with every object that can die. This will reset the chests and the undead states for loaded games from former versions but it's for the best. Now the bandits should aways spawn on the open world. This might cause some unforeseen things happening if you have any save at the dungeon. Let me know about the consequences! If you have any retro compatibility problem, please let us know, open a ticket on our discord to send us your save file and then "Press Windows+R" and in the Run box put in %localappdata%\Kalyskah_RPG. Then delete the folder.
  • THIS MEANS THAT YOU MIGHT HAVE PROBLEMS WITH YOUR SAVED GAME. SO IF YOU DON'T WANT TO GO THROUGH THE WHOLE DUNGEON AGAIN, I'M ATTACHING TO THIS POSTA SAVED GAME WITH ALL THE LOOT.

Fixes

  • Possible fixed bug that was causing level and item loss when players were living the dungeon
  • Fixed animals damage output (An lv1 wolf in the hardest mode were able to deal 475 damage!). Actually, we fixed the damage output of all the enemies in the game so they will now be more consistent as the enemy level up.
  • Blocking attacks will now consume stamina, as originally intended but it wasn’t working.
  • Fixed the dungeon reset logic. Pillars should now reaper properly if you get defeated by the boss (And they are way much more important in combat now)
  • Fixed sound effect played when one NPC hits another, like when Merishya were hitting enemies and playing a sound as if the damage were blocked.
  • Fixed evasion logic on NPCs that were trying to evade only while performing an attack
  • Fixed stamina not being consumed properly while biting an enemy
  • Fixed sound settings so it will now properly save what you chose when you close the game. And made several sound effects fall under the right categories.
  • Fixed some places on the open world that were looking odd during cutscenes
  • Fixed subtitles disappearing suddenly while you were watching a cutscene.
  • Fixed problem that caused players to get stuck on some parts of Jessie’s dialogue, depending on some conditions.
  • Fixed collision on NPCs that was causing Kalyskah to be sent to outer space!
  • Fixed loot disappearing from chests in new games.
  • Fixed Silas conversation causing the player to get stuck.
  • Fixed NPC Ai and collision after sex scenes.
  • Fixed problem that was causing humanoid enemies not to be staged by attacks.

Enhancements

  • [Dungeon] Reduced Merishya damage so the player won't rely on her as a pokemon to fight.
  • [Dungeon] Boss will take only 25% of damage when he's not fallen down and will also knock out Merishya if she gets hit.
  • New particle and sound effects for blood buff, summoning hound and mist form
  • Improved the first camp, ruins and rivers
  • Improved actor AI perception
  • Increased wolf animation speed
  • [Thulgatha] Improved foliage and terrain material
  • Slight improvements on Pause UI at gallery widget
  • New areas on level design: Natasha’s witch hut and bandit camp next to a lake. Natasha’s hut doesn’t have interactions yet.
  • Repainting roads and forest foliage
  • More consistent enemy damage calculation and possibly fixed error where enemies would stop acting after defeating the player.
  • Merishya's damage is now more consistent and she'll level up with Kalyskah, she will load her level when she starts      following Kalyskah
  • Improved enemy health bars: They look classier      and they also have some animations when they lose\recover health, which will help you to better track Kalyskah’s damage output

Old Lifebars:

New Lifebars:

  • Boss will no longer ignore Merishya (Since now she can be defeated)
  • Attacking summoned blood creatures from Greemnoch will now recover some of Kalyskah's blood pool, which will help since the fight got a bit harder now.
  • Boss will have a lot of armour when he's not on the ground but take 2 times more damage while fallen.
  • Friendly NPCs will no longer come back to Kalyskah when she stops targeting an enemy. Which will make them more useful if you are fighting multiple enemies
  • Allied characters now have a blue health bar (Thanks Lee Thompson for the idea to make things more readable)
  • Improved logic that makes allied NPC ignore summoned creatures by the player
  • Level Design: Improved Natasha’s treehouse

  • Level Design: There is a fog on the “sinister forest” now.
  • Level Design: The way the special post-render effects will blend between in and out of the sinister forest have been heavily improved. It won’t happen all of a sudden anymore.
  • Level Design: Merishya now has her own room (But Kaly is not invited in yet!).

  • Improved health bar display and made that if the enemy wasn't been rendered for the last 5 seconds or it's too far from the player, his health bar will be hidden, and he will set the target as null.
  • Level Design: Akrasiel's tent and environment foliage changes

  • Improved light attacks with 2 handed sword
  • Improved NPC equipping weapon logic
  • Made Merishya follower blueprint more generic so eventually, we can have different types of followers.
  • Improved save\load quest system in a way that      it can accept more complex quests (Please, clean your game folder in AppData to make sure you won’t have retro compatibility problems)
  • Landing animations when Kaly falls from a big      distance will be a little more dramatic
  • Fixed the max blood points amount display when      you press C
  • The game will now save\load the quest you were      tracking
  • Sleeping on beds is now more reliable in case you want to wait until you can buy Jessie’s blood bottles again. And the sky will be updated instantly while you wait, you will no longer need to wait for 20 seconds for it to happen.
  • Level Design: New area to explore – Burnt Camp; For now, there is nothing there to see, but we are already working on the mini-quest that will add context to that place on the lore. So stay tuned for updates =)
  • Level Design: New Quixel assets for forest, ruins, camps, walls, etc.
  • Snowy mountains are back!
  • Reduced the frequency day\night cycle is updated so it is lighter on performance.
  • Added lipsync to Kalyskah's conversation with Silas and also changed the position of the camera.
  • Improved collisions on tavern objects
  • Characters should now unequip their weapons when a sex scene starts.
  • Improved Launchable Attacks so Kalyskah plays an animation instead of falling in ragdoll.
  • Fixed armour damage reduction (We just realised that armours were not working before!)

Features

Stamina rework:

  • Removed 4s of cooldown before resuming stamina regeneration and made this timer based on animation playing.
  • Increased stamina per dexterity level from 5 to 7.5
  • Parrying attacks will no longer consume stamina
  • Reduced stamina cost when blocking from the fixed amount of 40% of the damage caused to 15% but it increases +12% per every hit you block (Up to 100% of the damage enemy was causing on you).  Thanks to the patron Corgo for giving us this idea!

Ai Improvements:

  • Expanded move-set of some of the humanoid NPCs: Some of them will cast magic!

  • Notice that if you time the parry right when they throw projectiles at Kalyskah, she’ll be able to deflect them!
  • Raising the difficulty of the game will no longer just turn enemies into meat bags. Humanoid enemies will now attempt to block and evade some of Kalyskah’s attacks, and they have a higher chance to do it on the hardest modes.
  • Enemies will have a higher chance to avoid attacks if the player is spamming combos.

Follower Improvements:

Merishjya will play a big part in one of the quests we are working on, so we felt the need to improve her behaviour a little bit =)

  • Merishya will also have two spells to use in combat: She will now throw fireballs and cause AoE damage with flames as well
  • Merishya will now switch between walking, jogging and sprinting while following Kalyskah. The degree of the slopes she can walk was increased to a value like Kalyskah's and Merishya will now swim when Kalyskah swims as well. If Merishya is too far away, she'll teleport to a random point next to Kalyskah. This will prevent her from  getting stuck and are rendered unable to follow
  • Merishya will now attempt to make combos
  • Merishya will now be beaten down for a minute if she receives too much damage. If Kaly interacts with her, Meri will recover.

General Features

  • New NSFW sounds for generic female NPCs, there are over 25 new lines recorded by Christina, but you might not be able to hear all of them yet because most are playing on only some specific animations. But we’ll improve this later.
  • [Thulgatha] Start to work on the quarantine gate and potential mountain ruined fort
  • Initial compass implementation, for now, it only tracks Milhaven when you are in the open world. Eventually, we will make that it tracks the target of some quests
  • Kalyskah can now bite citizens of Thulgatha. If she reduces their health to 0 they will be on a weakened state for a minute. There is no Crime\Punishment mechanics yet. But we might work on it for version 0.14.
  • Beginning of a new quest: An Heirloom Lost. Explore the second floor of Bouchard’s Tavern and Inn and you’ll trigger it.

  • New mechanics that will be used for future quests where Kalyskah will be able to follow blood tracks.
  • The objectives of some quests will now be shown on the compass. (Only daily Blood Transfusion and Heirloom Lost, for now)
  • New clothes for peasant male NPCs
  • Level design: Started to add a destroyed trader’s outpost
  • Chests and shops will now save items that the player store or sell to them.
  • Keys from the dungeon are now undroppable, so you won’t lose them by accident.
  • New erotic animations to the gallery: Male standing behind Kalyskah, and male lifting her up. The standing pose has interaction.
  • We added the beginning of the new cave. For now, it doesn't have anything to do and we also did not open everything to be explored yet. We just left it there so we can test how the level streaming will work. The cave is between the ruins of the burned village and Kelhold. Up the mountains, you will find an entrance.
  • You can now go to the settings and adjust the percentage of breast physics you want, in case bigger breast's physics get out of hand.
  • New erotic pose on gallery mode: Lotus (Asking to cuddle)
  • Sometimes the toysystem will climax with the actors going to missionary pose. (WIP)
  • You can now speak with Travert, Friar and Boris on the Heirloom Lost quest. Make sure to save the game on a separate slot because there are many outcomes possible for those dialogues. I’ll admit that not all the dialogue lines have animations yet, and there is a known issue that after you went through a whole branch of conversation, you can still talk with the others. I noticed that while testing the game but since I also noticed a few other issues (that are not game-breaking) I decided to release it anyway so I can release a 0.13.2b during this week with a few other improvements.
  • New animations: Missionary Choking, Lotus and a few new interactions. I won’t list them on this particular patch because they are not available on the gallery mode yet, but they will be when we release version 0.14
  • I'll probably review some parts and cameras of the new erotic scene to improve its quality, but that will wait for a few patches.

  • We added the beginning of the new cave. For now, it doesn't have anything to do and we also did not open everything to be explored yet. We just left it there so we can test how the level streaming will work. The cave is between the ruins of the burned village and Kelhold. Up the mountains, you will find an entrance.
  • You will find a new type of enemy on the cave, a Troll. But his moveset and sound effects are not done yet.
  • You can now go to the settings and adjust the percentage of breast physics you want, in case bigger breast's physics get out of hand.
  • New erotic pose on gallery mode: Lotus (Asking to cuddle)
  • Sometimes the toy system will climax with the actors going to missionary pose. (WIP)

Known Issue:

  • Some people have reported that sometimes you can't hurt the wolves. I tried and tried and tried again to replicate this bug but it never happened with me. Let me know if you are having this problem with this version of the game.

Download

If you are not a patron, you can download the public demo by following this LINK. But we recommend you to get it through the itch app since it will auto-update the game when you have a new version to download.

Follow these instructions if you are a Neonate+ patron, you can download it through these links.

  • First, you need to create an account on itch.io.
  • NEONATE: Link your account HERE, and download the game HERE.
  • VAMPIRE: Link your account HERE, and download the game HERE.
  • ROYAL BLOOD: Link your account HERE, and download the game HERE.


Files

Kalyskah-Windows64x -directx12 14 GB
Version 0.13.4 Dec 16, 2020

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