[Public Release] No more clumsy fights!
Hello everyone, Corintio here!
Today is a big day to us because the patch we are releasing now is meant to solve MANY of the bugs and visual glitches that you have seen in the game for a long, long time. There are still things here and there that we'll need to adjust, especially on the way the Safe Heaven quest deals with save\loading its progress. But for many reasons, the game should feel way much more satisfying to play now. All thanks to you for reporting these bugs and Luke (The level Designer) and Nicholas (Leader of Tiny Talisman) who sat with me on a call and spend hours giving me some hints of things I should improve.
There are no new features here, so some people might not feel too much of a change, but those who have followed us for a long time or that gave us input by seeking bugs, (Especially patrons like Lee Thompson, Darthvorik and Sati Starr might realise that we finally took some time to sit down and do things they were suggesting!
Fixes
- Fixed Kayskah walking backwards in several situations like after trying to pass through doors that she wasn’t invited in yet
- Both Kalyskah and the NPCs will no longer rotate after receiving damage. (NO MORE CLUMSY FIGHTS!)
- Fixed typo on Merishya’s key
- Fixed typo on a choice on the dialogues with James
- Fixed typo on pet collar tag description
- Fixed exposed breasts and privates tag: Removing the chest or leg piece of clothes should give those tags to Kalyskah, as originally intended.
- Fixed several situations where the characters would have a strange rotation while performing some actions
- Fixed targeting enemies during dialogues and after death
- NPCs should reset mesh to the default location after they defeat Kalyskah. This will fix a bug that sometimes their hitboxes were in a different place than where you were actually seeing the character.
- Fixed weird rotation and character placement during sex animations
- Fixed the logic we use to dress NPCs, which will fix the fact that they were never removing their belts during the sex scenes.
- Fixed Estoc description and weapon scaling. Now, this weapon should scale with Charisma, Dexterity and Strength, as originally intended.
- Fixed camera focus on several places of the intro cutscene
- NPCs should no longer highlight during dialogues
- Fixed Merishya’s highlight so instead of only highlighting her body, she will now have the highlight effect on her armour and hair as well.
- NPC will stop targeting player after Kaly dies
- Hexblade female clothes are purple again
- Humanoid NPCs should dissolve properly when they die. Before they were dissolving the body but the armour and weapons were remaining the same until they disappeared.
- Fixed cutscene with the Seekers and James not being triggered at the open world.
- Fixed the rare female seeker chest textures (if you saw this bug it’s because you are lucky, there’s a really low chance of this chest piece to drop from the full armoured seeker Kalysakh fights while rescuing James)
- Combat sound should no longer play after you defeat Gremmnoch.
- Once you make the Safe Haven quest, Merishya should be leaning against the balcony, as originally intended.
- Forced Merishya to follow Kalyskah after the intro cutscene at the open world is done.
- Fixed stamina consumption on several neutral poses that the player could use when they chose to “take a break” during sex scenes.
- Fixed an issue that was making allied NPCs not being properly stunned when they got hit. Merishya should now spin and roll around if she’s hit by the heaviest attack of the boss, just like it happens to Kalyskah.
- Fixed guard and innkeeper’s working animations.
- You can no longer talk with Merishya during boss battle.
- Fixed interaction with Averion so player can only speak to him after defeating the bandits
- Roaming NPCs should no longer rotate while you talk with them
- Averion should be reenabled after cutscene is done
- Fixed “Estimulate” to “Stimulate” typo on lesbian sex animations.
- Fixed Kalyskah staying in mist form while talking with NPCs
Enhancements
- Improvements on a few armours and objects materials
- Removed the necessity of "hearts" on the negotiation system with acolytes. That mechanic was only making players confused.
- Increased the distance Kalyskah can bite enemies by 1 meter, while the distance she can bite normal NPCs through the world was not changed (So you won’t bite people by accident)
- The day will turn to night while Kalyskah waits to transform James, which will make the line where he asks “Why is the night so much brighter?” makes more sense.
- The rope that James uses to climb down to Kalyskah’s temple on the intro cutscene should be thinner
- Telekinesis should feel way much more satisfying now: -Kalyskah can push barrels and other objects with physics -Enemies will fall down for a moment if they get pushed -Enemies that were pushed or pulled will now have slight dark energy around them so the player can see that the power worked. -Stamina stops regenerating while using telekinesis (so now you can actually run out of stamina if you just keep bouncing enemies around)
- The skeleton pierced by the flamberge at the dungeon, should now fall down once you get the weapon out of it.
- Improved readability of the UI: -Health is now shown in green -Blood points actually say how much blood do you have in real-time, and the words get red if Kalyskah is visibly thirsty (Which changes some dialogue lines like the one with Jessie or when you are bringing the pelts back to Fara) -Reduced the size o the blood dots (each dot means 100 blood points, I think it will be easier to understand what they mean once you see the new UI)
- Kalyskah will now use stamina to sprint unless she has the blood buff active, which will drain her blood points instead of stamina. Kalyskah runs with a different animation if she has the blood buff active.
- Improved Blood Buff: It will no longer drain your blood points unless you are using something that requires it, like healing or running as described above. You should be able to hear that heart beating sound when your blood is being drained
- Reduced the speed every NPC recovers stamina
- Humanoid enemies should have less health and stamina
- Hexblades now use their stamina when they throw the dark projectiles on Kalyskah
- Parrying attacks should reduce enemies stamina to 0 for 3 seconds
- Locking on a target should close both your inventory and character screen.
- Removed elevators on the starting dungeon (the elevators will be back, but in different dungeons, once we explain why do they exist).
- Added two more bandit spawn points in the world world
- Merishya now has her own voice when she’s fighting.
Features
- Added a link to our patreon on the main menu, so people who get the game through itch or other websites without seeing the post here will know how to help us to keep developing the game =)
Changelog Version 0.14.1 (Currently Vampire+ Patron Tier)
- Everything listed above for the public + Kalyskah can bring back the Couple’s supplies at the inn (Or give up after talking with the bandits and seeing that they are selling the items). So, for now, this part of the quest is available only to our patrons.
Download
If you are not a patron, you can download the public demo by following this LINK. But we recommend you to get it through the itch app since it will auto-update the game when you have a new version to download.
Follow these instructions if you are a Neonate+ patron, you can download it through these links.
Files
Get Kalyskah
Kalyskah
An immersive erotic RPG where you play as female vampire rediscovering the world after thousands of years of slumber.
Status | In development |
Author | Kalyskah Team |
Genre | Role Playing |
Tags | 3D, Action RPG, Character Customization, Erotic, Female Protagonist, Story Rich, Third Person, Unreal Engine, Vampire |
Languages | English |
More posts
- [Release] Kalyskah 0.26.0 on Steam!39 days ago
- A new demo will be released this Halloween, also on Steam!80 days ago
- What to expect from our demo on Steamfest?May 18, 2024
- [News] Kalyskah armour remake!Mar 29, 2024
- [News] We are fixing performance issuesMar 11, 2024
- [News] We reached 10 thousand Wishlists on Steam!Feb 29, 2024
- [News] Progress on art + Ilreth final looks!Jan 19, 2024
- [News] Overview of the plans for 2024Jan 11, 2024
- [News] What we've been up to! (Optimizations!)Dec 14, 2023
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