[Public Release] Version 0.19.4


Hello everyone Corintio here!

Today we are releasing to the public what we have released for version 0.20.1 to our patrons as an update, but we renamed it to version 0.19.4 for two main reasons:

  • The milestone for us to complete version 0.20 is gigantic, we are working on two maps at the same time! We'll talk more about not just the optimizations, but a really big chunk of new content that we are bringing to the game in a video we plan to release within a week.
  • The second is that once the milestone for 0.20 is released, we don't want people to get confused and think they have already seen the new map.

Now to the changelog!

Version 0.19.4

  • Fixed the "save" button disappearing from the user settings screen. We are still investigating what is happening in the cache that is making the keys not be saved when you close and reopen the game.

List of changes from versions 0.20 and 0.20.1 that are included in this patch:

Fixes

  • Fixed Natasha’s breast physics
  • Characters will stop rotating when the data table is changed in gallery mode
  • Fixed C++ logic so Kalyskah will stop attacking while interacting with a sleepable bed;
  • Fixed climax effects not working for all male characters;
  • Fixed animation on Bouchard’s cutscene where Matthew would say “I have a place for you to sit right here” among other situations where a similar issue was causing other cutscenes not to work properly, like the version of Henrysson scene where Kalyskah bites him;
  • Projectiles and AoE spells damage will now properly scale with sorcery attribute as originally intended;
  • Fixed C++ code that was causing the game to crash when the player pressed the jump key in toysystem
  • Fixed Merishya's eyes;
  • Hopefully fixed the issue that would cause the ambient and combat music to play at the same time. But more test is needed to make sure the error went away, please let us know;
  • The position of Kalyskah when she bites an enemy during the second chance dialogue should be more reliable (But might still not be perfect all the time).

Enhancements

  • Added speed control to toysystem scenes
  • Several optimizations by creating LOD on the game. There is more to come next month
  • Updated project to Unreal 4.27 and plugins together with it, like the sky which should run a little bit better for some GPUs;
  • Improved lights and floor on threesome test scene;
  • Optimization of character’s shader complexity in a way that their materials are not as complex as they are during cutscenes;
  • Added pre-alpha + game version name to the UI so videos\screenshots will show that the game is under development;
  • Improved logic on damage bubble and set critical hits will also be displayed in red;
  • Decreased rat's speed so they are easier to grab;
  • NPCs might try to avoid air attacks depending on the difficulty setting;
  • Fixed\improved cameras on Henryson's cutscene + the branch where Kalyskah bites him;
  • Spread more bandit spawns around the map and made that they are not created until Kalyskah is close to their spawn, which should reduce the number of AIs roaming around the map;

Features

  • Added voice acting to Taylor's dialogue in Millhaven;
  • Several new threesome animations between Kalyskah, a female and a male. Also two females and a male. Added a way to see them at the gallery and also to trigger them during the dungeon gameplay;
  • Begging while tied up:  Kalyskah will now be able to beg while tied up in a BDSM device so other NPCs in the area can interact with her.
  • Added four new threesome animations when Kalyskah is interacting with 2 male characters
  • Added 2 new skills to the rolling system: Bribe and Deception (They work on the new negotiation)
  • New Negotiation system: Bandits will approach Kalysakh to try to rob her, she can start a negotiation with them or fight. They will also show a Second Chance dialogue similar (but more straight to the point) to the one we had for the Undeads at the dungeon. This negotiation system with the bandits will pacify all of them in the area instead of just the one Kalyskah is talking with. They stay unhostile for one minute, if Kalyskah hits them in the meantime, they will turn to attack her again. Bandits will only approach Kalyskah if she’s not in combat.

Files

Kalyskah-Windows64x -directx12 14 GB
Version 0.19.4b Jun 08, 2022

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