[News] Prologue Roadmap!
Hello everyone, Corintio here!
Usually, whenever a month starts, we post the milestones for that month. But today I wanted to make it a little different and give you an outline of what are our milestones for the Prologue in general, so you get a better grasp of what state this stage of the game is.
I don't want to spoil the whole story, so I'll just give a general title to some of it's parts so you have an idea of what's to come without taking too much information out of it. The icons here mean:
β We know what we want, but we didn't split it into steps yet;
π Itβs already written, either as outlined topics or actual dialogues;
π₯ We are animating or have made some good progress on;
βοΈ Itβs done and fully implemented on the game.
So here's the general list of steps:
Main quests
How far are we to implement the main quests in the Prologue? These are the linear path you take that will get Kalyskah to the main game timeline.
Quest 1 - Amara and Kalyskah sparring:
βοΈ Three stages of the fight
βοΈ Talking to laver at the arena.
πTutorial popup messages to explain the game's mechanics.
Quest 2 - Check on the Legion:
βοΈ Cutscene with Amara
βοΈ Cutscene with laver
βοΈ Dialogue with Alvina
------- βοΈAlvina's Quest
βοΈ Dialogue with Borden
------- π Borden's Quest
π Dialogue with Brooke
π Dialogue with Farley
π Dialogue with Michael the Wise
π₯ Massage Erotic Cutscene
Quest 3 - Black Rain Comes Down
Kalyskah goes to Tupelo and performs a ritual to make it rain after sacrificing a human.
π Outlined how things will happen and the consequences depending on who the player chooses to sacrifice.
Quest 4 - The attack!
Someone attacks the docks, and now Kalyskah needs to investigate what happens. This will lead to exciting conflicts in the Prologue and end up unlocking the influence system and the Prologue's most playable part. Kalyskah will need to earn points to unlock the Prologue's different endings. This quest will feature hints to a character that our patron DK has created through the Nighthunter tier.
π Investigate the Docks
π Deduce Culprit
π Influence system takes effect
β Quest 5 - Influence System
At this point, we'll add content scattered across the island and radiant events with different outcomes that will affect Kalyskah's influence. This can end at any moment since, as soon as the fourth quest is done, Kalyskah can already head straight to confront the culprit. But a better outcome will depend on a higher influence. Weβll add some events, but more will come after we release the Legacy content.
β Quest 6 - Pirate Raid!
A certain level of influence will trigger a massive fight. Weβll skip this until we release the Legacy content.
Quest 7 - Confronting the Culprit
After gathering enough influence, Kalyskah can make a critical decision that will impact three different outcomes of how the player approached what happened in Quest 4. This decision will heavily impact Kalyskah's Tendencies.
π We outlined the consequences and started writing the scene, but it isn't done.
β Quest 8- Sending Galena to the County of Lanegan
β Quest 9 - Trouble (I won't tell what it is!)
β Quest 10 - Boss fight, wrapping up the Prologue
β Quest 11 - Kalyskah wakes up in her Dungeon thousands of years later. The story from the Legacy Version begins.
Side quests
We also have side quests planned for the Prologue, but we'll only work on them after the current game meets the content of the legacy version, which means that we are working as fast as we can to get the old content back and we wonβt interrupt our momentum to work on side content.
β Sidequest 1 - A comet falls on the island, and Kalyskah studies it with Michael the Wise;
β Sidequest 2 - An artist paints Kalyskah... things can get very.. erotic!
β Sidequest 3 - Problems happening in Tupelo and Kalyskah needs to help.
β Sidequest 4 - Offering sacrifices to Gremmnoch.
β Sidequest 5 - To be decided.
Level Design
And here's what we are doing for the level design. The meaning of the symbols are:
β We haven't started yet;
π§ Under construction. We have a grey blockout;
π§ We have the scene, but it lacks detail and good lights;
βοΈThe level is done.
The state of things:
π§ Kalyskah's Training Grounds
π§ Kalyskah's Surface Temple
π§ Kalyskah's Bathhouse
π§ Kalyskah's Library
π§ Kalyskah's Docks
π§ Kalyskah's Underground Temple Entrance
π§ Kalyskah's Underground Temple (A.K.A. The first dungeon of the legacy version)
π§ Pirates' Hideout
π§ Pirates' Camps scattered across the island
π§ City of Tupelo
π§ Island' Vegetation
π§ Ruins of Kalyskah's former village from the Neolithic times
βCounty of Lanegan
General art
We are working on more than just the story and level design. There are a lot of improvements about to come on the visuals of the game as well. And here's what everything means:
π Planned but haven't started to work on it yet
π Working on it
π It's done, and we need to add to the engine
π Done and implemented.
Note that these will all happen in parallel with the game development. They are not roadblocks to the story, the mechanics or anything else. I'm posting them here, so you know what is about to be improved.
The state of things:
π Amara's face
π Amara's clothes
π Laver's face
π Laver's Clothes
π Improvements in male character textures
π Improvements in male character's mesh (+ Muscular Body slider)
π Make the male character's clothes fit the new body shape
π Improvements in female character textures
π Improvements in female character's mesh (+ Muscular Body slider)
π Make the female character's clothes fit the new body shape
π Improved Rig with knee-bending controls and much more!
π Jiggly Physics for butt, thighs, etc.
π Peasant clothes from the prologue era
π Noble clothes from the prologue era
π Pirate clothes from the prologue era
π Seeker's clothes for the prologue area
π 20 new hairstyles for NPCs and Kalyskah
π Beards for the male characters
π The Samurai designed by DK
π The Graal Knight (Post Prologue World)
π Akrasiel, Ariel and Umbrariel (Post Prologue World)
π RosΓ‘lia Bathory (Post Prologue World)
π Marauder Maynard (Post Prologue World)
π Crossover Character 1 (Post Prologue World)
π Crossover Character 2 (Post Prologue World)
Final Considerations
We may finish making what was in the legacy version playable before we finish everything in the Prologue. And if that's the case, we'll introduce a way to start a new game skipping the Prologue until everything is done. Unfortunately, as you can see, there is just too much on our plate. So until we are done with the Prologue, and probably also with the whole chapter 1 of the Vicious Seed story, we'll have to shelf the Prequel visual novel so we can entirely focus on the main game.
Iβll pin this post on our page and update it every time we move on with a task.
If you find any bugs, or have any questions about our game, feel free to report it on our Discord Community!
Get Kalyskah
Kalyskah
An immersive erotic RPG where you play as female vampire rediscovering the world after thousands of years of slumber.
Status | In development |
Author | Kalyskah Team |
Genre | Role Playing |
Tags | 3D, Action RPG, Character Customization, Erotic, Female Protagonist, Story Rich, Third Person, Unreal Engine, Vampire |
Languages | English |
More posts
- [Release] Kalyskah 0.26.0 on Steam!17 days ago
- A new demo will be released this Halloween, also on Steam!59 days ago
- What to expect from our demo on Steamfest?May 18, 2024
- [News] Kalyskah armour remake!Mar 29, 2024
- [News] We are fixing performance issuesMar 11, 2024
- [News] We reached 10 thousand Wishlists on Steam!Feb 29, 2024
- [News] Progress on art + Ilreth final looks!Jan 19, 2024
- [News] Overview of the plans for 2024Jan 11, 2024
- [News] What we've been up to! (Optimizations!)Dec 14, 2023
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