Version 0.7 Released for public!


Hello everyone!

As we move forward to release the first stable version of the Open World to our patrons, we are now making version 0.7 public. We have also made a facebook page

Check the changelog:

Kalyskah Changelog 0.7.0 - 01/06/2019  

Highlights:

  • Sound effects overhaul;
  • New weapon and armour;
  • New erotic animation and navigation;
  • Combo system;
  • Properly made an evasion system, replacing that awful rolling.

Fixes:

  • Fixed the camera clipping on dialogues and cinematics. But notice that since the aspect of the screen is no longer being controlled by the cameras, the iron bars on Merishya’s dialogue might cover the character face depending on your resolution;
  • Disabled the dramatic camera priority on Kalyskah’s spawn, which was causing a very rare bug that made the game camera getting stuck;
  • Kalyskah’s guard in dialogues;
  • Kalyskah will only whistle when she throws a barrel on the first floor of the starting room, not when she overlaps it as it was before;
  • Kalyskah will now say sentences while you explore the dungeon as intended. We used to have a problem where enemies colliding with the trigger boxes where disabling the sentences.
  • Improvements on the character state machine, which should prevent Kalyskah to get stuck after exiting dialogues;
  • Undead will collide with the elevators properly, so you will no longer be able to kill them by getting to an elevator and waiting from them to go through the ground and die.

Enhancements:

  • Overhaul of footstep sounds. Now they will match the surface and your equipment;
  • Added a new game button, you no longer have to go to your appdata folder to delete your save if you want to start the game from the beginning;
  • Different animations will cause different damage;
  • Enemies play a stun animation when they get hit. This will make combat more responsive and make easier to make combos;
  • You are no longer be able to change the guard direction in the middle of an attack or combo;
  • Improved Undead physics assets and made them play a death animation that changes according to the direction that you were when you hit them;
  • Eyes will now track the other actor on dialogues, preventing characters to have dead fish eyes in the middle of a conversation. (Known issue: If you skip dialogue to quickly, they might look to the wrong direction. But it fix as soon as the dialogue ends)
  • Glasses and Pet-Collar will no longer use the “head” slot like the hat was doing, so you will be able to wear all three at once!
  • Weapon trail effects should be more reliable;
  • Improved all the weapon’s shading. No more plastic weapons!
  • When Kalyskah receives an attack, she will play an animation considering as she doesn’t have a weapon equipped if her sword is sheathed;
  • Improved chest looting logic so you won’t get repeated items that where supposed to be unique;
  • Reduced the stamina cost for dodging attacks;
  • We removed the rolling, dodging attacks are now a side step, which happens way quicker and goes exactly to where you want to go. But it will make you vunerable for a short period. So try not to evade too early or you will get hit!
  • Improvements on the enemy damage and health scaling according to their level. They shouldn’t be meat shields any longer;
  • Reduced boss health a little bit and improved his locomotion animations + collisions (Although in one of our tests, Kalyskah got stuck inside his head until she got hit again. Tell us if you have this problem because then we can see how to fix it);
  • Slight improvements on the character’s rotation on the final cutscene;
  • Improved enemy patrol paths on the sewers;
  • Doors now show when they are locked, open, when you have a key to open it and when it’s jammed.

Features:

  • New enemy on the sewers. His appearance will be improved in time;
  • Combo system implemented for the two- and one-handed swords!
  • New game loading screen with a small widget that will be rolling, showing that the game is not frozen;
  • Possibly made the game open a little bit faster and fixed eventual crash while opening it;
  • Revamped game options menu, now you can actually set your resolution and tweaks things like brightness and audio volume for Ambient, Combat, General, Dialogue or all at once!
  • New Sword: Claymore (It is big!)
  • New Armour: Dress (For those familiar with version 0.2 of the game, it’s that dress! But we will fix the textures on the next version)
  • Undead and Kalyskah will have small sentences while they fight, bringing more immersion and lore to what’s going on;
  • Merishya will now have something to saw if Kalyskah goes talk with her after having sex with any of her acolytes ;D
  • You can now walk normally by holding ctrl, and holding shift while having a weapon equipped will make Kalyskah walk a little faster than before.

Erotic scenes updates:

  • Better controls on the sex scenes, so you will be able to go to manual mode on the blowjob and lesbian fingering animations;
  • New Sex-Animation: Reverse-Cowgirl. You can see it through the doggystyle branch;
  • Hair-Pulling and Oath animations have been added as branches of the doggystyle;
  • Smooth transitions between Kalyskah doggystyle and it’s branches (Hair-Pull, Oath and Cowgirl);
  • Blowjob climax placeholder (With Kalyskah saying dirty things);
  • Improvements on the way the doggystyle blends with slapping additive animation when you press the interact button;
  • Enabled second chance erotic scene between Kalyskah and the female acolyte. For now, it plays the same animation that it plays with Merishya, but we will expand the lesbian animations in time;
  • There is a swap button on lesbian scene now =)

Known issues:

  • Kalyskah will have her weapon on her hand after exiting a sex scene. Just reequip it and it will be fixed.
  • Many people are having a crash when they kill the final boss. We are aware of that and this cut-scene have already been removed on version 0.8 so we can improve it later... It's not like it was looking good anyway xD 

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GlobalShaderCache-PCD3D_SM4.bin missing?? xd