[Public Release] Kalyskah 0.12.4


Hello everyone!

Today we are making a double release, one to our patrons and another to the public. Since there were a lot of changes until we reached version 0.12.4, I have condensed them all into a single changelg, so here it goes:


Kalyskah - Version 0.12.4 (Public Release)

Fixes

  • [Dungeon] Moved checkpoint close to Merishya backwards so the player won't load on top the trigger box that starts her dialogue.
  • [Dungeon] Made that the dialogue only triggers if the player doesn’t have her quest yet. Which will prevent the dialogue to start every time the player tries to load the game.
  • [Thulgatha] When Kalyskah avoids the courtesan questline she will tell Bouchard that he was “predictable”. He was reacting to that line but she wasn’t saying it before. 
  • [Thulgatha] Fixed armour and damage amount display on the character inventory interface. This made Kalyskah’s damage output smaller, but that’s how it was supposed to be in the first place.
  • [Thulgatha] Fixed Kalyskah health resetting to 70% every time she was leaving a dialogue.
  • [Thulgatha] Fixed all the dialogues that were not being controlled by the “Voice” volume on the main menu. Let me know if we left anything behind.
  • [Thulgatha] Fixed "flickering neckline" problem on the character's texture.
  • Enemies will no longer target Kalyskah if she's defeated. This will make the combat music stop playing after you die. 
  • Fixed f/f kissing interaction while holding hands 
  • Fixed Hammer idle animations not working properly

Enhancements

  • Improved Attribute descriptions so now you know what sorcery, charisma, etc will do. 
  • Improved broom location on the sweeping ground working stations
  • [Thulgatha] New looping animations for the prostitutes
  • [Thulgatha] Added Kalyskah voice on the dialogue with Silas, and also started to adjust the camera. Kalyskah won’t have lipsync yet because I need to make some fine tunes before doing it.
  • Improvements on how Kalyskah recognizes that she is under a shadow to avoid taking sunlight damage. The leaves at the new area don’t have collision yet though, which means that to avoid sunlight damage there you should stay at the shadow cast by the trunks. But we’ll improve it in time.
  • [Thulgatha] Starting to improve the scene where Kalyskah meets James outside of the dungeon. It’s not done yet, but it will be at the end of the month. 
  • Removed the sound when Kalyskah hits something she can’t harm. So there won’t be metal sounds when you hit a friendly NPC anymore.
  • Ai Improvement: Friendly NPCs will no longer attack someone that Kalyskah is drinking blood. 
  • Ai Improvement: Enemies will stop trying to reach the player if the player is too far and there is some ally hitting them. Merishya can’t take damage yet so this wasn’t a problem until we introduced the summoning. 
  • [Dungeon] Gremnoch fight improvements – Part 1: When he reaches 50% of his health he will start to spawn bloodhounds. We removed that close-range attack that he was launching Kalyskah on the ground. This rendered him easier to be defeated, but on the next patch, we will make somethings to make him a little harder to kill. Suggestions are welcome!
  • Improvements on Gremnoch appearance: His eyes will glow in green when he has only half lifebar left, his eyes will glow in red and he will have some smoke effects around him.
  • Improvement Gremnoch and Death Hounds collisions. Kaly won’t get inside of them anymore.
  • Changing Kalyskah’s appearance on the main menu will now work when loading different save slots, not only the most recent one. 
  • Blood Bottles now have an icon and they won’t restore only Kalyskah’s health, but also her actual blood pool. 200 health and 50 blood points over 10 seconds (her maximum blood pool is 200). You can’t use the blood bottles if you are already under the effect of one. This should prevent wasting them.
  • Fixed item amount not being loaded properly. I noticed this error while working on the blood bottles. If you had 10 of them on your inventory, when you loaded the game you would have only 1.
  • [Dungeon] Kalyskah won’t slide towards Merishya at the dungeon conversation anymore. She will actually walk.
  • Save games will now be displayed from the most recent to the oldest one, this will make your life a lot easier to find the most recent game you were playing when you quit the game.
  • More progress on building Natasha's hut
  • Replaced the old wolf with a new one with better animations. So fighting wolves is now way much better than what it was before.
  • Increased wolf collision box, so fighting them will be easier
  • Generated LOD for some NPCs, not sure this will have a visible impact on performance yet.
  • Added visual effects when the character parries or block an attack

Features

  • [Thulgatha] Kalyskah can now swim on the rivers and reach the other side of the forest. This area is under construction so although it has a nice environment and effects, it might still feel a little empty because we don’t have a questline there yet, but we are already working on it for the incoming releases.

  • [Thulgatha] New enemies on the new area of the map.
  • [Thulgatha] Added a new weapon on Fara’s shop: Morningstar.
  • World Global Saving: The NPC positions will now be saved and also if whether they are alive or dead. This means that if you are playing the dungeon and decide to take a break, save and close the game when you load the undead you killed won’t be there anymore, and all the doors you unlocked or opened will be as you left them.
  • Kalyskah will now get a new power after defeating Gremmnoch: Summoning bloodhounds. They will stay around for 20 + (Sorcery x 3) seconds. And Kalyskah can summon two at once. They will consume 10 points of blood to be summoned.
  • Started to work on a new makeup system for the character customization menu. Now you'll be able to apply one variation of lipstick and eyelashes on Kalyskah, and also to add eyeliner on her. This is only the beginning of what's to come. Eventually, we will have several makeup styles and even tattoos! But everything needs to start small =)

Ps. I know nothing about makeup so I don't know how to name the different styles! Haha
  • New combat song while fighting the Husks and exploring the forest, done by Maura Game Music 

Tough Choice:

  • My computer doesn’t have enough RAM to pack the game for Vulkan and DirectX, and the friend that was doing that for me won't be able to do it anymore. But I already have plans to buy a new PC in September, when a new processor is around, but until then, the game will need to go back to support only DirectX11 and DirecX12.

Known Issues

  • Kalyskah won’t unequip her weapon after finishing to talk with Averion at the beginning of safe haven quest


 Kalyskah - Version 0.13 (Patreon release) 

And now for the things that our patrons will be able to see first hand. Next month we will start working on a new quest where only the scrip has 17 pages. So we are really excited about it! 

But until then, this is the new stuff we have so far:

Fixes

  • Possible fixed bug that was causing level and item loss when players where living the dungeon 

Enhancements

  • [Dungeon] Reduced Merishya damage to the player won't rely on her as a pokemon to fight.
  • [Dungeon] Boss will take only 25% of damage when he's not fallen down and will also ignore Merishya during the fight.
  • New particle and sound effects for bloodbuff, summoning hound and mist form 
  • Improved the first camp, ruins and rivers
  • Improved actor AI perception 
  • Increased wolf animation speed  
  • [Thulgatha] Improved foliage and terrain material (Snow is gone for now hehe)
  • Slight improvements on Pause UI at gallery widget  

Features

  •  [Thulgatha] Start to work on the quarantine gate and potential mountain ruined fort  

  •  Initial compass implementation, for now it only tracks Milhaven when you are in the open world. Eventually we will make that it tracks the target of some quests
  • New erotic animations to the gallery: Male standing behind Kalyskah, and male lifting her up. The standing pose has an interaction.

 

Download

If you are not a patron, you can download the public demo by following this link. But we recommend you to get it through the itch app since it will auto-update the game when you have a new version to download.

Follow these instructions if you are a patron:

  • First, you need to create an account on itch.io.
  • VAMPIRE: Link your account here, and download the game here
  • ROYAL BLOOD: Link your account here, and download the game here.
  • NEONATE: Link your account here, and download the game here

Files

Kalyskah-Windows64x -directx12 14 GB
Version 0.12.4 Aug 28, 2020

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Comments

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Viewing most recent comments 1 to 20 of 21 · Next page · Last page
(+1)

Just tried your game and it's really cool! hope you add some features like enemies grab and do her when they fully destroyed your outfit!

Deleted 1 year ago

Yeah hahah as if as he owned the devs

Check out that game called Vampyr , it's also on Unreal4 , that game works very good , the vampire from that game also eats rats =)))))))) .

Kalyskah's hair looked better in version 0.7 and I think the lighting looked better in that version too .  In that version you cannot change resolution fron inside the game menu .

In version 0.12  Windows API  is not comaptible anymore without DX12 , it wants DX12 or else is not going to work .
You saw how Crysis made human models to look very good in DX10 and DX9 and it's not the only one , there are varies games that made human models to look good even in DX9 .
Version 0.11 was the last one to work for DX11  API , but it had lots of bugs in it .

She looked better in version 0.7  when she was moving , in version 0.11 her breasts react like rubber bands , that's bad physics.

The lighting even on low from version 0.7 definitely looks better than the lighting from version 0.11 , you messed her up , even the hair looks better in version 0.7 .
Her hair from version 0.7 looks dark black like it's on the loading screener , the hair from version 0.11 has a bad gloss on her and her hair looks bad it's not dark black anymore .
In version 0.7 you had only the castle where she begins , then you added that town in version 0.11 but it's full of graphical problems .

I like how she fights with the first swords and calymores .

Make Dracula in the game , that should be nice for gameplay , make Dracula to transform like the vampires from Skyrim .

And make Kalyskah to fuck with warewolfs , that's going to be good for gameplay too .

You can make a better game than Skyrim and Dark Souls , but it needs lots of refinement .

She walk all right , and running is good .

But make her butt move better when she dashes .

Replace that ugly looking black witch hat , you get from the begining , with a nice vampiric metal masked helmet , should make a better choice for gameplay and it's going to look better in the game .

Cloth physics is bad too , and make the breasts physics more firmly , it' s like her breasts are rubber bands , that's bad .
It doesn't work without DX12 after version 0.11 .
Make it work on DX10 too , if it can work .
The lighting looked good in version 0.7 and Kalyskah's body looked good in that version , it need rafinament and completion .

The blue loading screener with  Kalyskah from version 07 was better , that one in which Kalyskah shows her vampire claws .

I got the 07 version from 2019 and it looks good , work on that version , it looks good .
I like how you made Kalyskah's body model and that demones in version 07 .
Then I tried another version and did not work withaout DX12 .

Her breasts were bad too , the physics from her breasts was bad , that part needs to stay more firmly there .

I like how you animated her when she hits with swords and calymores , but in some cases Kalyskah was not moving properly .

Some Windows 8 don't work on Windows 7 anymore .

Windows 7 - 8 - 10 .

If it is just for Windows 10 then it will not work on Windows 8 anymore .

Make it Windows 8 - 10 .

The castle and dungeons from the castle looked good , but the outdoors environments need more refinament and also the movie cutscenes did not worked well .
Some people have DX11 Windows and the game will not work on DX12 cause Windows is not compatible with DX12 .  It could look good even on DX10 if you can optimize it for DX10 too .

Viewing most recent comments 1 to 20 of 21 · Next page · Last page